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Results: 377



#Item
71Game artificial intelligence / Mathematics / Game theory / Gaming / Computer chess / Alphabeta pruning / Minimax / Monte Carlo tree search / Outline of chess / Go / Dynasty Tactics

A Selective Move Generator for the Game Axis and Allies David L. St-Pierre, Mark H.M. Winands and David A. Watt Abstract— We consider the move generation in a modern board game where the set of all the possible moves i

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
72Mathematics / Game artificial intelligence / Applied mathematics / Statistics / Monte Carlo methods / Combinatorial game theory / Monte Carlo tree search / Stochastic simulation / Computer Go / Minimax / Simulation / Monte Carlo

Combining Final Score with Winning Percentage by Sigmoid Function in Monte-Carlo Simulations Kazutomo SHIBAHARA Abstract— Monte-Carlo method recently has produced good results in Go. Monte-Carlo Go uses a move which ha

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:33
73Computer science / Computational geometry / 3D computer graphics / Computing / Video game development / Collision detection / Search algorithms / Computer graphics / Motion planning / Bounding volume / Collision / Minimum bounding box

Fast collision detection through bounding volume hierarchies in workspace-time space for sampling-based motion planners Ulrich Schwesinger1 , Roland Siegwart1 and Paul Furgale1 Abstract— This paper presents a fast coll

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Source URL: europa2.informatik.uni-freiburg.de

Language: English - Date: 2016-01-26 19:50:17
74Game theory / Pursuit-evasion / Strategy / Nash equilibrium / Search algorithm / Flow network / Directed graph / Best response / Algorithm

Transiting Areas Patrolled by a Mobile Adversary Ondˇrej Vanˇek, Branislav Boˇsansk´y, Michal Jakob and Michal Pˇechouˇcek which it chooses a closed-walk starting and ending in a given location in the area, termed

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
75Game artificial intelligence / Monte Carlo tree search / General game playing / A* search algorithm / Tree traversal / Super Mario / Artificial intelligence / Trie / Tree

Monte Mario: Platforming with MCTS Emil Juul Jacobsen Rasmus Greve Julian Togelius

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Source URL: julian.togelius.com

Language: English - Date: 2014-07-22 08:28:18
76Mathematics / Heuristics / Cognition / Game artificial intelligence / Routing algorithms / Search algorithms / NP-complete problems / A* search algorithm / Applied mathematics / Admissible heuristic / Algorithm / 15 puzzle

Artificial Intelligence–123 Planning graph as the basis for deriving heuristics for plan synthesis by state space and CSP search ✩ XuanLong Nguyen 1 , Subbarao Kambhampati ∗ , Romeo S. Nigenda Depart

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Source URL: rakaposhi.eas.asu.edu

Language: English - Date: 2009-07-17 17:36:19
77Mathematics / Probability / Game theory / Game artificial intelligence / Search algorithms / Memorylessness / Determinacy / Markov decision process / Reachability / Strategy / A* search algorithm / Stochastic game

Strategy Improvement for Concurrent Reachability and Safety Games ∗ ,† ,‡ Krishnendu Chatterjee† Luca de Alfaro§

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Source URL: pub.ist.ac.at

Language: English - Date: 2012-01-22 05:31:56
78Mathematics / Game artificial intelligence / Search algorithms / Applied mathematics / Combinatorial game theory / Minimax / Monte Carlo tree search / Negamax / Monte Carlo method / Heuristic / Greedy algorithm / A* search algorithm

Online Evolution for Multi-Action Adversarial Games Niels Justesen1 , Tobias Mahlmann2 , and Julian Togelius3 1 2 IT University of Copenhagen

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Source URL: julian.togelius.com

Language: English - Date: 2016-03-20 21:44:35
79Game artificial intelligence / Search algorithms / Minimax / Alphabeta pruning / Principal variation search / Artificial neural network / Variation / Reinforcement learning / Pruning / Game tree / TD-Gammon / Tree traversal

Reinforcement Learning Techniques in ’Jumper’ MITCHELL BRUNTON and SHAANAN N. COHNEY University of Melbourne General Terms: Machine Learning, Jumper

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Source URL: cohney.info

Language: English - Date: 2016-01-24 20:49:37
80

A Risky Proposal: Designing a Risk Game Playing Agent Juan Lozano, Dane Bratz, Abstract Monte Carlo Tree Search methods provide a general framework for modeling decision problems

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Source URL: cs229.stanford.edu

Language: English - Date: 2013-01-09 18:02:31
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